Prototyper
Timeline
01
Tap-to-Launch (AR)
Point your phone at the Sphere, tap a brick, and launch a virtual projectile that breaks it in real time—visible on both the phone and the Sphere.
Attention Split
Player Agency
Arm Fatigue
02
Raise & Lower (Motion Sync)
Crowd lifts or lowers their phones together to move a shelf onscreen. The mission: bounce a ball across shelves to the end—timing and coordination required.
Attention Split
Player Agency
Arm Fatigue
03
Blind Thumb Joystick
A touch-based virtual joystick to move your paddle in a massive multiplayer Pong game. Designed to be intuitive without needing to look down.
Attention Split
Player Agency
Arm Fatigue
04
Using Phone to Point and Tap
Players used their phones as virtual lasers—pointing the device toward the part of the Sphere screen they wanted to target (e.g., an asteroid). A tap on the red button launched a projectile into the game world.
Attention Split
Player Agency
Arm Fatigue