Timeline
The Sphere’s curved screen warped standard UI—straight lines appeared bent, creating visual discontinuity where some elements looked normal and others didn’t.
I built a custom plugin that pre-distorted UI elements by virtually projecting them onto the Sphere’s curved surface. This curved/bent version, when rendered on the 16K display, appeared visually straight and consistent. By adding the corrected UI to the game’s screen space, we ensured clean, legible visuals across the entire display.
Enabled faster workflows across design and engineering by eliminating manual distortion fixes. The tool was adopted across departments, including for the U2 concert, helping teams prototype and deploy clean, immersive UI at scale.